package com.tool.role;
/**玩家系统设置*/
public class RoleSystem {
	 /**显示模式 0-800*600 1-1024*768*/
    private Integer show=1;
    /**背景声音 0是关 1是开*/
    private Integer isSound=1;
    /**音效声音*/
    private Integer isSound2=1;
    /**法术切换*/
    private Integer isSound3=1;
    /**PK*/
    private Integer isPk=1;
    /**消息*/
    private Integer isNews=1;
    /**邮件*/
    private Integer isMail=1;
    /**好友*/
    private Integer isFriend=1;
    /**接收物品*/
    private Integer isGood=1;
    /**接受组队*/
    private Integer isTeam=1;
	public Integer getShow() {
		return show;
	}
	public void setShow(Integer show) {
		this.show = show;
	}
	public Integer getIsSound() {
		return isSound;
	}
	public void setIsSound(Integer isSound) {
		this.isSound = isSound;
	}
	public Integer getIsSound2() {
		return isSound2;
	}
	public void setIsSound2(Integer isSound2) {
		this.isSound2 = isSound2;
	}
	public Integer getIsPk() {
		return isPk;
	}
	public void setIsPk(Integer isPk) {
		this.isPk = isPk;
	}
	public Integer getIsNews() {
		return isNews;
	}
	public void setIsNews(Integer isNews) {
		this.isNews = isNews;
	}
	public Integer getIsMail() {
		return isMail;
	}
	public void setIsMail(Integer isMail) {
		this.isMail = isMail;
	}
	public Integer getIsFriend() {
		return isFriend;
	}
	public void setIsFriend(Integer isFriend) {
		this.isFriend = isFriend;
	}
	public Integer getIsGood() {
		return isGood;
	}
	public void setIsGood(Integer isGood) {
		this.isGood = isGood;
	}
	public Integer getIsTeam() {
		return isTeam;
	}
	public void setIsTeam(Integer isTeam) {
		this.isTeam = isTeam;
	}
	public Integer getIsSound3() {
		return isSound3;
	}
	public void setIsSound3(Integer isSound3) {
		this.isSound3 = isSound3;
	}

}
